
Please be aware that this ruleset is very succinct and may not include all the "traditional" rules we abide by. If you have any questions, contact me at [email protected].
tThe PWA is a generated fantasy league. The object is to have fun and to be creative. Roleplay will be judged on quality, and not quantity. The success of your wrestler(s) will depend on how well you perform.
While success is not based on quantity of roleplay, you must be active. If it appears that your opponent is doing considerably more roleplay than you are, chances are you will not win the match. Unlike e-mail leagues and federations of that sort, all roleplay will be done on a public message board called the PWA Locker Room.
Roleplay for a card begins when the card is announced and challenges are being made and signed. For cards that have open challenges, a special subject will be posted. You are responsible for issuing and accepting challenges for open-challenge cards. (See "Signing Matches and Running Angles" below)
The roleplay period for a card begins once the card is announced (i.e. once matches are being signed or a card lineup is announced). The end of roleplay for each card is once a card is posted. During that period, you will go one on one with your opponent. Post a note of rp, read his response and send up a counter of your own.
The PWA is also a ?booked? league. Because the league does not live day to day, the grand scheme of things will always be taken into account. Your wrestler WILL lose matches. Accept that as fact. With two good roleplayers going at it, it becomes very difficult to decide winners. With that in mind, the front office will look at the emerging and ongoing storyline, as well as angles requested.
Angles are a significant part of success as well. While most angles are used for 'push' over the course of a storyline, in some cases an angle can actually be a deciding factor in the match, along with roleplay.
If you are a new wrestler, you can count on paying your dues. You must work your way up the ladder. Title shots for newcomers will not be granted in your first match. You must earn the shot. Challenge an established star in your first few matches, and chances are you?ll do the job. Paying your dues does not mean your effort isn?t noted. Like wrestling itself, jobs are a part of the business. Again, the bigger picture is what the league books towards. So, in the beginning, wins and losses don?t necessarily tell how you?re doing. The development of your character is first and foremost the prime factor. Get a feel for the league, plot a course and go for it. If you have any questions as to how you're doing, feel free to e-mail us.
Whether you?re a newcomer or an old timer, if you give the effort and show improvement you will be rewarded. On another note, it doesn?t really matter what you?ve done in other leagues. While your wrestler?s history is encouraged when you join, don?t expect it to carry too much weight.
When a new card is in the works, a new forum for it will open in RP Central. There may be matches set from the start based on the continuing angles, or based on what the Front Office would like to see. If you are not already scheduled a match, feel free to challenge another wrestler, or post an open challenge in the PWA Locker Room. Once a match is signed, we will notify you the participants.
A word about gimmick matches -- many feds allow two debuting wrestlers to enter a "Hell in the Cell" or something similar. Don't expect to have any sort of gimmick match unless the situation warrants it. When you've had several run-ins with the same wrestler and you've built up a good deal of heat, gimmicks matches may be allowed. But gimmicks from the get-go is simply not how wrestling works.
While not necessary for every match, angles are encouraged as part of storylines and feuds. An angle deadline will be announced for the card, well in advance of the card being posted.
Have something that you?d love to see in the WWF, WCW, or ECW? Well, try them here. Angles must be realistic. We?re pretty liberal as to what we run, but if it?s not acceptable it won?t happen. Also, if your opponent sends in one as well, we?ll go with what we feel fits the storyline. Don?t be afraid to team up with other members...in fact, please do. If you want to team up with a member or work on an angle together drop them an email and plot away (but be sure to notify us). It?s also a wise idea not to post angles in the PWA Locker Room. In order to be considered, all angles must be sent by e-mail to the front office at "[email protected]" before the roleplay deadline ends.
Important Reminder: Not all angles will be used. An angle may not play out exactly as you send it in. Remember, we're juggling angles from you, your opponent, and possibly other wrestlers who want to interfere. In a case where we have multiple angles, we try to incorporate parts of all involved. In some cases, we may retool the angle to fit into the current storyline...or to create new feuds and storylines.
There are three ways to make or accept challenges. The first is to email the President directly at [email protected]. The second is to post a challenge in the PWA Locker Room. The third is to make a challenge in a flash! Once the match has been posted/accepted, it will be placed on to the next available card, and posted on the cards page. Make sure you email the President of you challenge in any case.
Angles are what makes E-Wrestling particularly fun, both for those orchestrating the angle, and those reading it. Angles also typically end up moving your wrestlers up in the rankings and cards.
Each handler is encouraged to begin their own angle! If you have an idea for an angle, bring it up to the President and see if he approves and if he can help in any way. As well, a suggestion is to get in contact with who you?d like in your angle, that person may have some great ideas as well to throw out and it adds a bit of entertainment to the angle.
If you can?t think of an angle for your wrestler, ask the President, he?s usually got some good ideas floating around.
Interviews play a major part of the PWA, both in roleplay, cards, etc. This section contains some basic guidelines.
a) Interviews in Roleplay
A large part of roleplay is interviews. Some are simply off-the-cuff comments in response to another wrestler; others are long, intensive comments regarding the why, what, when and where of a wrestler's past, current, or future actions. Interviews can be done with or without interviewers. You cannot physically attack other wrestlers in roleplay. Do not use other characters in roleplay at all without the handler's written permission.
b) Interviews on Cards
All PWA cards often feature interview segments with wrestlers. If you would like to request an interview segment for an upcoming card, simply e-mail [email protected]. We'll let you know whether a segment is appropriate for the card and available. We may also give you particular requested on points to hit on to keep the interview applicable to the card. Please realize that only so many interviews can be included on a 'balanced' card. If we ask you to hold off until the following card, please understand. Spots on the PWA Insider Magazine may be available for specific interviews or 'columns.' Interviews on cards should include an interviewer. They may be done from various locations: in the ring, backstage, by-satellite, etc. These interviews should be reasonably concise and very well thought-out.
c) Interviewers
Various PWA commentators serve an interview role for cards. You may feel free to use these characters as interviewers in your roleplay.
Jon Van Buren: The ?face? commentator, Jon pulls for the good guys and berates the bad. Jon is used to being threatened...but don't push him around too much. Rumor has it that Jon once had a hidden identity as a masked wrestler named the Mystery Man. Some chalk that up to coincidence in the timing of their appearances.
Kent Westphal: Kent doesn't mind making fun of the good guys....or the bad. He's a bit of a smart-a*s. Kent put on the tights only once...in a fill-in role as the Carpenter when the real one was hospitalized after a savage attack.
Bobby Morris: Son of PWA color commentator Bob Morris, oft-time commentator Bobby Morris has done commentating for some independent federations. He tries to ask the 'hard-hitting' questions and get to the bottom line. Bobby, as many second-generationers do, continually tries to establish himself apart from his father.
d) Storylines
From time to time, you may see various characters step out of 'interview' format and run an ongoing storyline. This storyline may take place 'off-camera', thus it is 'unknown' to others. While not the traditional "interview" against a specific opponent, storyline roleplay is counted just as significantly.
Stables:
What's a stable? D-X is a stable, the nWo was a stable. To be considered an official stable by the PWA, it must contain at least FOUR wrestlers AND TWO different handlers! As well, each stable must have an official name!
Periods of Inactivity:
If for some reason, you cannot roleplay or participate for a certain amount of time, please email the president and let him know! If you do not let the president know you cannot participate for a certain time, your wrestler may be booked into cards, and obviously will not win!
If you wish to no longer participate in the PWA, also tell the president. If not, the wrestler will be kept on the roster for up to an extra month and used to put over other wrestlers. If you tell the president, your wrestler will be removed ASAP!
The main prize in any wrestling federation is the title belts! In the PWA, we have six belts to be obtained by the wrestlers!
WORLD HEAVYWEIGHT TITLE: This is the most prized possession in in all leagues! The person who holds this belt is on top of their game and can claim themselves as the #1 person in the PWA. The World Title must be defended at least once a month, and at every PPV.
WORLD TAG TEAM TITLES: If you are a tag team and want to be the #1 tag team in the PWA, this is the place to go. The tag titles must be defended once a month and at every PPV.
UNITED STATES HEAVYWEIGHT TITLE: It is the second most prestigious belt in the PWA. This is the stepping stone for the World Title! If you can obtain this title, you are going to be going places! This title must be defended at least once every three weeks, and at every PPV.
CRUISERWEIGHT TITLE: If your the right weight (under 235) this should be a serious goal for you. This could also be used as a steeping stone for bigger and better things. This title must be defended at least once every three weeks, and at every PPV.
TELEVISION TITLE: If you?re new to the PWA, and want to prove yourself, this is the title to go for! It is a very difficult title to hold on to, as many newcomers are entering the PWA everyday and this title must be defended once a week and at every PPV.
HARDCORE TITLE: If you are into the hardcore matches. If you like barbed-wire, baseball bats, steel cages, etc., this is the place to be! To be considered the ?King of Extreme? you must hold this title! It must be defended at least once a month, and at every PPV. As well, every Hardcore Title match will be no disqualification, no countout, and will include one additional gimmick.
Backstage talk includes using words & phrases like "jobber", "I'm over" and "getting a push". Wrestlers don't say these things in front of people in real life, and they shouldn't be saying them in your roleplays/promos either. PWA tries to be at least a little realistic, and breaking kayfabe equates to exposing the business, which is the equivalent of a professional magician exposing the secrets of how he does his tricks. Also, don't refer directly to e-wrestling in your roleplays. When your wrestler says stuff like "I'm the greatest E-Wrestler in the league!", you're breaking code. As far as you and your wrestlers are concerned, PWA is a real wrestling league, just like the WWF. Probably even moreso.
Another related thing is the dreaded "shoot" interview. This is when your wrestler breaks character and starts making personal attacks at the other handlers themselves. This is not going to be tolerated. You try and pull that crap on us, you will be shown the door. We here in the PWA pride ourselves in our sense of comraderie and community.
Finally:
The PWA is based 100% on participation. To succeed in this federation you need to participate, which includes roleplaying on a regular basis, developing angles and feuds. Now do NOT get discouraged if you lose a few matches. Everyone loses here in the PWA, but then again, everyone will eventually win!! There will be no wrestler who goes 150-0, everyone is going to lose a match here and there. But as long as you are participating, your time will come. It may not be right away, but down the road you will receive what you deserve, so do not get discouraged! And the last rule?
NO WHINING!!
Every match must have a winner and every match must have a loser?you will lose matches, it?s just a fact! And let's face it: in today's wrestling world, wins and losses are meaningless. The Rock and Austin are the top draws in the business and their records are no better than 50%. You judge your success in the PWA by how far you are up on the card, and how entertaining your material is. And most of all, by how much FUN you are having. Isn't this, after all, what it's all about?
Do not whine to me when you lose, cause that will just be cause for more losing for you! If you have some serious beef with a match, email the president and talk to him directly, he will explain the situation!!
Copyright � 2000 - Bill Stubblefield
All Rights Reserved